![4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details | Blender 3D: Designing Objects 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details | Blender 3D: Designing Objects](https://static.packt-cdn.com/products/9781787127197/graphics/graphics/B04632_04_21.jpg)
4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details | Blender 3D: Designing Objects
![Delaney King on Twitter: "Quick #gamedev #gameart tip: A really good exercise in learning where your topology should go to get great low poly deformation is to imagine your mesh as a Delaney King on Twitter: "Quick #gamedev #gameart tip: A really good exercise in learning where your topology should go to get great low poly deformation is to imagine your mesh as a](https://pbs.twimg.com/media/FRG9-r-aQAEjBwo.png)
Delaney King on Twitter: "Quick #gamedev #gameart tip: A really good exercise in learning where your topology should go to get great low poly deformation is to imagine your mesh as a
![Joe Eagar on Twitter: "@JimMorren Your elbow/knee topology looks like it needs work. Here are some illustrations I made on two ways to do elbow/knee topology (one based on extrusion, the other Joe Eagar on Twitter: "@JimMorren Your elbow/knee topology looks like it needs work. Here are some illustrations I made on two ways to do elbow/knee topology (one based on extrusion, the other](https://pbs.twimg.com/media/EUcwIGjUMAAlud9.png)